SwiftKit Statistics
One feature for SwiftKit we’ve always wanted to add was a way to count the current active users. We tried a number of methods a few years ago but all were unsuccessful, mainly due to not putting the...
View ArticleSwiftKit MS – Initial Stages
It’s been awhile since we announced that we would be developing a toolkit for MechScape so i thought it was about time for the first dev blog post regarding SwiftKit MS. Even though MechScape hasn’t...
View ArticleSwiftKit MS – Screenshot Viewer
It’s been a little while since the last Dev Blog so I thought I should make a post about the Screenshot Viewer I’ve been working on. In SwiftKit RS the Screenshot Viewer is pretty ordinary to say the...
View ArticleTools Behind Maintaining The SwiftKit Project
It’s been awhile since the last Dev Blog post so I’ve decided to write up another. This time however it won’t be about an upcoming update or software release. Instead we’ll have a look at the tools...
View ArticleSwiftKit Mobile for Android
Today we have released the initial version of SwiftKit Mobile onto the Android Marketplace. SwiftKit Mobile is a project that we have started to bring SwiftKit utilities and features to your phones for...
View ArticleNew icons for SwiftKit Mobile
With the launch of the mobile platform, and it’s steady pace, I’ve decided to start working on the UI if it. The first place I attacked was the icon of the program. I wanted to make it fit in with the...
View ArticleSwiftKit for Mac!
If you’re a Mac user and you play RuneScape then chances are you have looked at SwiftKit praying for a Mac OS X version, but got delivered that dreaded “SwiftKit is Windows only, there will never be a...
View ArticleSwiftKit Mac v0.3.0b
Since Lion came out RuneScape on the Mac has had a lot of issues. Between v0.1.7b and v0.3.0b you may think not much has happened, but it’s actually quite the contrary. For one, you may notice that...
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